When Alpha Danger Squad: Karno's Perfect game gets released
later this year, I am hopeful you will like "get" what I'm trying to
do. And while I'm a big believer in show-don't-tell, I think you might want to
wet your appetite on a bit more of the creative process behind each character.
Or whatever.
The Green Jet was a series of reprints of the Green Lama.
The Lama's name is kind of disputed by
two differing parties, though . I would probably not use it.
The Green Jet is in reality
Jethro Dumont, who went to Tibet
and learnt how to be a flying superhero
in a monastery. If I were a monk in a Tibetan Monastery I'd probably use my
knoweledge of the power of flight in different ways than teaching the first
asshole who crosses the door. White people get all the breaks.
The Green Jet in my case is Pat Lee, a former juvenile
delinquent who met with a mysterious man called Jethro while under arrest. Jethro
offered to train him in the ways ot the Medjai, or Order of the 7, an
order of wise ones from all across the universe. He has since redempted himself
and trained under the Jethro's tutelage.
As for powers, Green Jet's capacities are not just stock
flight and superfighting (frankly, it would get pretty redundant if I did their powers accurately). In face, I've nixed the flight, and added the
capacity of shooting energy blasts. He's got the dragon by the balls, man!
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