Tuesday, March 5, 2013

Update: Going is Good.




Hello. Lest you think I've been resting on my laurels I have some incredibly early no-graphics yet videos to show you, with some more insight on who the cast will be filling guys with. Before I figure out anything about anything, I try to see if the ideas I have are possible. I'm past the "can he walk from left to right and punch" phase. He can. I'm trying to see if I can get some of my ideas for powers into the game. If an Idea does work, then the character I want it for is more likely to apear, and I'm more willing to potentially invest in his or her graphics. Let's see.

Bouncy disk type weapon.(not in the video)
There isn't much more to check out on this one. A weapon that bounces off walls conveniently in the direction of enemies, sort of like the Chakram Xena used to throw. I made it for Comandette, who I plan to be a character who switches weapons.  I made it as a homage to Predator, since the character herself will be a homage to a certain character from a certain Arcade game that certainly had aliens and predators in it.

Homing strike

A homing attack was one of the first thing s I knew I had to figure out before anything else. It was surprisingly smooth, and I've even instituted an early reaction to the attack. I plan it for  THIS GUY, whose name is still something I'm not sure I should write when reffering to this potentially for profit project I'm making.  I wasn't sure I was going to have a speedster, but the costume was too cool to pass up.


The Grenade.
Also for Owlgirl. I'm  Figuring this out means I'm roughly one attack away from making her a full fledged character.  You're gonna love it! It's a stun grenade with some bouncing arch to it.

Flamethrower
This one's in the bag. While  I graphically added  a stereotypical gas mask and tank,  I'll more likely make it Inferno's main attack, with some potential to be also by Comandette.

Telekinesis

Telekinesis is one of those things I see being great fun if  done right.  I've succesfully made most of it, though.

As for the whom, I'm not yet ready to reveal. It'd kind of spoil a surprise.


Bounceable arrowashot

I'm gonna level with you: I hate archer superheroes. I hate Hawkeye, I hate Green Arrow, and those are the two ones I could come up with. Arrows are never cool in my book. But...I was  inspired to make one based on a concept with potential. In the Nes classic Darkwing Duck, there are "plunger bullets" that Darkwing sticks to the wall and then uses as plataforms. I thought that was pretty genious, but they didn't do much with it. I thought it's be cool to use arros as trampolines, so I tried making a game about that. It went nowhere. But since then, I've mastered the arts, and am now ready to put it in this game, on Golden Archer.




The progress is going pretty well, and I also want to talk about the collective  lives system. For the planned multiplayer  coop mode, each player gets no more than 5 lives, the resto going to what I've dubbed the Livepool. This should add a nice twist into the coop.

Well, that's roughly it. I leave you with some concept art.







More

No comments:

Post a Comment